I am a moving image artist exploring the emotional, spatial, and speculative relationship between nature and technology. My degree show work is a three-part video series: the first depicts a pure, untouched natural world accompanied by ambient forest sounds; the second shows a glitching, broken digital city – suggesting nature’s disappearance as we view it increasingly through screens; and the third imagines a speculative future where nature only exists as data and artificial memory.
This project was created entirely on computer using Blender, Unreal Engine, and programming experiments. I’ve been inspired by artists like Cao Fei, Pochva Groubnov, and especially Ryoji Ikeda, whose experimental sound practice influenced my use of fractured, synthetic audio. I’m interested in how digital tools can reimagine loss, longing, and landscape – how glitch can be both failure and feeling.